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Move over, kids. You
might need to make room on that couch for grandma and grandpa, as seniors gear
up to join the video game craze.
University
of Florida researchers
have received a $100,000 grant from the Robert Wood Johnson Foundation to
explore whether interactive digital games can be used to enhance the mental
abilities of older adults. UF joins 11 other research teams supported in this
first round of funding from Health Games Research, an RWJF national program established
to strengthen the evidence base related to the development and use of games to
achieve desirable health outcomes.
Scientists in UF’s College of Public Health
and Health Professions will study off-the-shelf video games to see whether
older adults who play them can improve their mental functioning. The study will
examine the effects of a popular action-adventure driving game on older adults’
ability to process visual information. While there has been a growing body of
studies examining the positive effects of video games, the UF study is
innovative because of its focus on the mental benefits of games, and because
the target population is seniors, said Patrícia Belchior, Ph.D., the study’s
lead investigator.
“This study is based on pilot work we have conducted, as
well as the work of others, that has shown that playing action video games,
even for as little as 10 hours in total, can significantly improve visual
attention and provide positive mental benefits for adults aged 65 and older,” said
Belchior, a postdoctoral fellow in the department of occupational therapy.
The UF research team also includes co-principal investigator
Michael Marsiske, Ph.D., an associate professor in the department of clinical
and health psychology, and co-investigator William Mann, Ph.D., a professor and
chairman of occupational therapy.
The UF study represents one “next step” in work designed to
find ways to maintain and improve mental function in later life, Marsiske said.
“There have now been several decades of positive findings
regarding cognitive training in later life,” he said. “Our laboratory-based
training studies have shown large improvements for older adults, with positive
effects lasting as long as five years. However, we have often been unable to answer
seniors’ questions about what they can do at home, to initiate their own mental
exercise programs.”
With this study, the UF team hopes to evaluate whether
home-based video games might be one mental exercise strategy that could benefit
older adults. The study will track changes in video game play skill among
players, and will investigate whether extended game play leads to improvement
in visual attention and functional activities of daily life, including
simulated driving.
Health Games Research is headquartered at the University of California,
Santa Barbara.
The program is directed by Debra Lieberman, Ph.D., a communication researcher
in the university’s Institute for Social, Behavioral and Economic Research; a lecturer
in the department of communication; and a leading expert in the research and
design of interactive media for learning and health behavior change. Health
Games Research is funded by an $8.25 million grant from RWJF’s Pioneer
Portfolio, which supports innovative projects that may lead to breakthrough
improvements in the future of health and health care.
“This groundbreaking study led by the University of Florida
will identify new interactive behavioral health strategies to use in the design
of future health games and technologies,” Lieberman said. “Together, the 12
studies that received funding in this round will help us better understand how
people respond to various types of health games, and this will potentially lead
to new game-based applications that can more effectively engage and motivate
players to improve their health.”
Another potential side benefit of the study is “fun,” Belchior
said.
“In contrast to other training approaches, our preliminary
work told us that older participants simply enjoyed playing these games more than
laboratory-based mental training, and this enjoyment may help keep participants
motivated to continue exercising mentally.”